#include "StdAfx.h"
#include "Timeline.h"

CTimeline::CTimeline(void)
{
}

CTimeline::~CTimeline(void)
{
}

void CTimeline::Update(void)
{
	for(std::vector< CSgPtr<CAnimation> >::iterator c = m_channels.begin(); c != m_channels.end(); c++)
	{
		(*c)->Update();
	}
}